Kampanye |
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AOI DM DID EI HttT LOW Kemerdekaan NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
D MK - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised at all, testifies to the magnitude of what their order has achieved.
Catatan Khusus:Unit ini memiliki serangan ajaib, yang selalu memiliki kemungkinan tinggi mengenai musuh.Ketika bertempur, unit ini bisa menghisap kehidupan dari korban untuk memperpanjang hidupnya sendiri.Serangan arkana unit ini melukai makhluk ajaib dengan luar biasa, dan bahkan lumayan ke makhluk duniawi.Unit ini bisa bergerak tanpa terlihat di perairan dalam, tidak memerlukan udara dari permukaan.
Naik level dari: | Penyihir Kegelapan Penyihir Kegelapan |
---|---|
Naik level ke: | Ancient Lich |
Harga: | 50 |
Darah: | 60 |
Gerakan: | 6 |
AP: | 150 |
level: | 3 |
Golongan: | brutal |
ID | BM New Lich |
Kemampuan: |
![]() | touch arkana | 9 - 3 serangan jarak dekat | menghisap |
![]() | chill tempest dingin | 14 - 3 serangan jarak jauh | Ilmu Sihir |
![]() | shadow wave arkana | 10 - 3 serangan jarak jauh | Ilmu Sihir |
Daya Tahan: | |
---|---|
senjata tajam | 10% |
tusukan | 30% |
peremuk | -10% |
api | 0% |
dingin | 60% |
arkana | -40% |
Daerah | Harga Pergerakan | Perlindungan |
---|---|---|
Beku | 2 | 30% |
Bukit | 2 | 50% |
Datar | 1 | 40% |
Desa | 1 | 60% |
Gua | 2 | 40% |
Gunung | 3 | 60% |
Hutan | 2 | 50% |
Hutan Berjamur | 2 | 60% |
Istana | 1 | 60% |
Pantai Berbatu Karang | 2 | 30% |
Pasir | 2 | 30% |
Perairan Dalam | 3 | 10% |
Perairan Dangkal | 3 | 20% |
Rawa | 2 | 30% |
Tak Terlalui | - | 0% |
Tak Terlewati | - | 0% |